Studio Waterdine was co-founded by one of the original programmers of Fornite on Nintendo Switch, we are now providing work for hire services, based in the United Kingdom.
Some of the projects we have worked on in various positions:
XCOM:Enemy Unknown (Linux): Working for Feral Interactive to bring their middleware and XCOM to Linux.
Skullgirls (Linux and Mac): As Softflight Limited we worked with Humble Bundle to bring Skullgirls to the Humble Indie Bundle.
Outlast (Linux and Mac): As Softflight Limited we worked with Humble Bundle to bring Outlast to the Humble Indie Bundle.
Fortnite (Nintendo Switch): Working for Epic Games to port and optimize Fortnite: Battle Royal to the Nintendo Switch.
Two Point: Campus (All Consoles): Working for Two Point Studio on optimization and initial porting to console.
Evil Shogun: Created our own prototype visual novel and released on Steam.
Warhammer 40,000: Boltgun (All Consoles): Working for Auroch Digital to port and bring Boltgun to console and PC.
Starship Troopers: Bugwar: Working for Auroch Digital to optimize many enemy bugs using various techniques.
Rec Room (Localization): Japanese language.
Vineyard Valley (Localization): Japanese language.
contact@waterdine.studio